The game was directed by Keiichiro Toyama, previously known for creating survival horror games such as Silent Hill and Siren. He stated in an interview that he conceptualized the idea forGravity Rush more than ten years before its eventual release, describing it as the first game he wanted to create, pre-dating his work on Silent Hill. He cited Moebius's French comics he read in his youth as an inspiration for the Gravity Rush world,referring to one of his comic books that had "images of people floating in space" as an influence. Anime and American comics were both an influence for the characters.However, Toyama avoided making his characters "completely Japanese" in order to foster a wider acceptance of them outside of Japan.
The game has been received with generally positive reviews, with average aggregate scores of 82% at GameRankings based on 48 reviews and 83 out of 100 on Metacritic based on 72 reviews. The Japanese gaming magazine Famitsu gave the game 10, 9, 9 and 10, adding up to a total of 38 out of 40, making it the magazine's highest-rated PS Vita game.Toyama, when asked what the team reaction was about this, said "We had mixed feelings, actually.